‘The Eponymous, Utopian outlook towards Future’:An Exclusive review on ‘Cyberpunk 2077’

After eight long years of zealous anticipation, Cyberpunk 2077 is all set to welcome its reviews and responses! Was it successful in fulfilling the hype? Was the critical response positive or negative? As soon as its release a bunch of Cyberpunk 2077 reviews is going live right now, capping off endless years of teases, previews, and discourse.

Offering a gigantic world of magic realism Cyberpunk 2077, the long-awaited game by Witcher studio CD Projekt Red, is about a place called Night City. But in its version, the past is never far away. Cyberpunk 2077 was announced in 2012, and it’s based on a tabletop series that launched in 1988. After years of work and reportedly months of brutal crunch time, CD Projekt Red has delivered on an incredibly ambitious vision: a vast virtual city with a complex narrative and role playing system.

The game is set in the eponymous year 2077 and the aforementioned Night City, a California megalopolis where interlocking freeways thread between skyscrapers and street markets. Following a de facto breakup of America, this failed urban utopia has become an autonomous zone which is in fact dominated by gangs and multinational corporations. Every street-level surface has been plastered with sexed-up ads and nihilistic graffiti, while the ultra-rich have retreated into cavernous hotels and apartments with a literally gilded servant class. Most citizens are disposable, and all bodies are malleable, blending flesh with the world of scientific and Internet giants.

The iconic hero V is the protagonist of the game who is possibly hailing from one of three backgrounds: 2077’s small corporate overclass, Night City’s teeming slums, or the nomadic groups outside the city. And as the game progresses, V witnesses a cold-blooded crime by one of Night City’s biggest power players. In the ensuing chaos, they end up with a piece of dangerous experimental technology. They also resurrect the digital ghost of a Night City legend: metal-armed punk rocker terrorist Johnny Silverhand, voiced by Keanu Reeves. While suffering Johnny’s cynical quips and frustrated outbursts, they have to figure out who built the tech and how to stop its deadly effects, appealing to criminals and corporate loyalists who will all but inevitably stab them in the back.

Cyberpunk 2077: A buggy, propitious world of solutions and livability!

This is in turn boosted up by a series of warfare and shoot outs. The interaction of the gamer is primarily communed through the discourse of shooting and hacking skills. In this venture you are neither allowed to talk nor follow a guard home, interrogate him, or infiltrate them.

Also, at its heart, Cyberpunk 2077 is a map game. You choose a quest off the menu and then go and do whatever the developer designed for you.

This philosophy filters down into the world itself and how interactive it really is. You’ll find pachinko machines and arcade games, but you can’t play them. You can scan people to reveal information about them, but I never found a use for that. If you want to have sex, two sex workers appear on your map. You’ll find empty seats throughout Night City, but you can only sit in certain designated chairs and only when the game permits it. If the game wants, you can sit back and drink a beer with a friend, but this is not something you can initiate on your own.

Cyberpunk, on a broader vision, can be hyped as a triumph of next-generation gaming, due its sheer size which may certainly take advantage of modern computer and console specs. As a whole, catering to the critical and layman’s perspective ‘Cyberpunk 2077’ is a frequently satisfying and sometimes impressive game, but despite its setting in the fast-moving future, it’s almost never a surprising one.

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